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This data structure is part of the [PlayerDataStorage Interface](Interfaces/PlayerDataStorage).
Input data for the EOS_PlayerDataStorage_WriteFile function
API Version: Set this to EOS_PLAYERDATASTORAGE_WRITEFILEOPTIONS_API_LATEST.
The Product User ID of the local user who is writing the requested file to the cloud
const char* Filename
The name of the file to write; if this file already exists, the contents will be replaced if the write request completes successfully
Requested maximum amount of data (in bytes) that can be written to the file per tick
Callback function that provides chunks of data to be written into the requested file
Optional callback function to inform the application of upload progress; will be called at least once if set